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2081. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: Deathbarrage Originally by: Idara Blastership = Tracking Bonus or go home. yeah cuz the astarte doesn't have a tracking bonus and it's obviously the worst CS in existence...? With the dps of the commandships, ...
- by Pattern Clarc - at 2006.08.02 12:00:00
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2082. A Challenge to the CCP and to us all. - in Ships and Modules [original thread]
Originally by: Masempa As for ECCM The idea is that a resonating feedback surge is sent back to the jamming ship, IE, there is a chance that if you attempt to jam a ship with ECCM, you yourself will be jammed. The really important feature...
- by Pattern Clarc - at 2006.08.02 10:09:00
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2083. Random factors in combat. - in Ships and Modules [original thread]
Originally by: Leandro Salazar 1. Yeah right. Please show me how a jammed Apoc still fights. 5 med drones? Great! 2. Yeah, IF you are a Dominix... Or do you consider FoF Cruise missiles expending themselves on enemy drones decent damage? ...
- by Pattern Clarc - at 2006.08.02 10:08:00
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2084. Rifter vs. Incursus/Tristan - in Ships and Modules [original thread]
Originally by: Kilael Jaase Originally by: Dimitrius Zabelle I hate the Tristan, its the worst of the tier3 frigates imo.. The one its most similar to i think is the Rifter, so your case is a good one to look at. Rifter has nice ...
- by Pattern Clarc - at 2006.08.02 10:05:00
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2085. **Crow NERF** - in Ships and Modules [original thread]
Originally by: madaluap POP Alliance: RAZOR Alliance Corp: Cutting Edge Incorporated Destroyed: Crow System: FD-MLJ Security: 0.0 Involved parties: Name: madaluap (laid the final blow) Security: -0.2 Alliance: None Corp: Mercenary Force...
- by Pattern Clarc - at 2006.08.02 09:58:00
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2086. **Crow NERF** - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Caldari are not overpowered. They are balanced. They used to be overpowered though. Other races are not balanced and that is the reason Caldari appear to be overpowered at the moment. Lol, all races exce...
- by Pattern Clarc - at 2006.08.02 08:47:00
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2087. Rage Light Missiles: when can i get some! - in Ships and Modules [original thread]
standard t2 missiles, which ie from asual or stndard missile lauchers. Roden Shipyards? MWD cap penalty?
- by Pattern Clarc - at 2006.08.02 02:42:00
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2088. MWD cap penalty, why is it here? - in Ships and Modules [original thread]
Edited by: Pattern Clarc on 02/08/2006 01:41:36 Originally by: Aramendel Not really, I was just proving your point wrong, namely that blasterships are generally faster than other ships.... Not really, I could think of 2/3 other e...
- by Pattern Clarc - at 2006.08.02 01:38:00
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2089. Shouldn't Javelin be the long range one? - in Ships and Modules [original thread]
Originally by: inSpirAcy Originally by: Krulla Javelin is awesome for gatecamps actually, where most fighting happens at 40km or so. It does sick damage at good range. Yup, which is a style of play I will never even consider. ...
- by Pattern Clarc - at 2006.08.02 01:13:00
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2090. Need help setting up Enyo - in Ships and Modules [original thread]
I only fit 150mm's on enyos in my wanna be harpy sniper setups Otherwise I use ishkurs Roden Shipyards? MWD cap penalty?
- by Pattern Clarc - at 2006.08.01 23:49:00
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2091. Hyperion and Blasters - in Ships and Modules [original thread]
how about a flat 3% to large blaster effectivness per level.... With no other bonuses. thats a 3% positive increase to every aspect of blasters per level, eg, range, tracking, damage, cap use, rof... I'd be happy with that. Roden Shipyards...
- by Pattern Clarc - at 2006.08.01 23:47:00
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2092. MWD cap penalty, why is it here? - in Ships and Modules [original thread]
Edited by: Pattern Clarc on 01/08/2006 23:31:43 Originally by: Aramendel Skillwise..maybe - for low-SP scenarios. A mega would need about 2-3 lvls more in accelleration control to be faster than a tempest. Although in those cases the c...
- by Pattern Clarc - at 2006.08.01 23:31:00
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2093. Shouldn't Javelin be the long range one? - in Ships and Modules [original thread]
I really don't have too much of an issuse with the t2 hybrid ammo, especially as the nerfs they give effect the caldari more than the gallente (shield tanking ftl) But my one gripe is with the names. Javelin? short range gank? Spike? long? Sure...
- by Pattern Clarc - at 2006.08.01 23:18:00
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2094. Need help setting up Enyo - in Ships and Modules [original thread]
Edited by: Pattern Clarc on 01/08/2006 23:08:22 Originally by: Phish1 *snip mine.... HIGH-SLOTS : ~~~~~~~~~~~~ Light Ion Blaster II [120xAntimatter Charge S] Light Ion Blaster II [80xAntimatter Charge S] Light Ion Blaster II [8...
- by Pattern Clarc - at 2006.08.01 23:07:00
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2095. Tier 2 Destroyers...? - in Ships and Modules [original thread]
Originally by: Sarmaul Give Amarr a gank Destroyer, Caldari a missile Destroyer (T1 Flycatcher), Gallente a drone Destroyer and Minmatar an AC Destroyer (T1 Sabre). Then add Interdictors based on the new/old destroyers (i.e. Minmatar would...
- by Pattern Clarc - at 2006.08.01 22:48:00
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2096. Hyperion and Blasters - in Ships and Modules [original thread]
Edited by: Pattern Clarc on 01/08/2006 22:01:46 Originally by: Sarmaul Originally by: Blind Man maelstrom 5% damage change gogogo Hmmmm... slightly higher DPS or 7k alpha with Quake. That's a tough one :P Shhhh get you...
- by Pattern Clarc - at 2006.08.01 22:02:00
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2097. Tier 2 BC blog? *pray* - in EVE General Discussion [original thread]
increased resits? Roden Shipyards? MWD cap penalty?
- by Pattern Clarc - at 2006.08.01 21:42:00
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2098. Slow ships - in Ships and Modules [original thread]
overdrives, nanofibers, skills and microwarp drives. It's not really about speed however, more about aglining and giving yourself enough time to plan your manuvers Roden Shipyards? MWD cap penalty?
- by Pattern Clarc - at 2006.08.01 21:05:00
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2099. MWD cap penalty, why is it here? - in Ships and Modules [original thread]
Originally by: Aramendel Originally by: Laboratus So that you can push out 400-600dps. Compared to 1000+ dps of blasterboats. As in, to be at all effective. One gun less won't decrease your dps by a significant amount. Also not...
- by Pattern Clarc - at 2006.08.01 21:03:00
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2100. MWD cap penalty, why is it here? - in Ships and Modules [original thread]
Originally by: Aramendel Originally by: Gariuys Yes mwd is what keeps blasterboats and to lesser degree AC boast work. Making it even easier for their targets fit a mwd as well, makes it all that harder to get in range. Killing off...
- by Pattern Clarc - at 2006.08.01 21:00:00
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